Next The Basics System Requirements Prev Total War: Warhammer II Game Guide The Total War games are quite complex and challenging. They can also be very unpredictable - and even though you cannot consider every possibility in advance, the following tips should help the beginning player to develop their own style. Introducing four Legendary Pirate Lords to Total War: WARHAMMER II, each hell-bent on becoming the very paragon of infamy! With hordes of musket-wielding zombie deckhands, horrific maritime monsters and ghoulish revenants, a new Lore of Magic, pirate-style campaign mechanics and unique new methods of customization, players have an armoury of new tools to command. Warhammer fan play both. Total War only fan should play both as well because there is big difference in main objectives of those games. TWW is focused on defeating chaos invasion. TWW2 is focused on battle of 4 armies in front of the vortex. Having both games will. Total War: WARHAMMER II – Mortal Empires This content is a massive free expansion to owners of both Total War: WARHAMMER & Total War: WARHAMMER II, and requires ownership of both games to play. A new grand scale campaign set across the Old World and the New World. Play as any Legendary Lord from both games and any owned DLC.
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Quick links: Legendary Lords · Quest battles · Followers · Banners · Items · Landmarks
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Total War: Warhammer is part of Creative Assembly's grand strategy Total War series. Set in the grim, high fantasy world of Warhammer Fantasy, Total War: Warhammer pits many unique races in a struggle for domination of the Old World. Soldiers clash with magic and monsters, as factions are locked in battle. But beyond this conflict lurks a larger threat: The forces of Chaos descend from the north to bring ruin and destruction, at the behest of their dark gods.
Total War: Warhammer II takes the battle to the New World across the sea, where new races fight to enact rituals and control the Great Vortex. Total War: Warhammer II is a standalone game, fully playable on its own. However, players who own the first game or DLC will find that it carries over and can be combined with the second game, for one epic experience in campaign and multiplayer.
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Imrik is a legendary lord for the High Elves. In campaign mode, he leads the Knights of Caledorfaction.
Imrik is a free DLC introduced in The Total Waaagh! Update for Total War: Warhammer II. To play as him, you must download him for free from Steam, link here.
- 8Additional starting units
Description[edit | edit source]
Imrik the Dragon Lord of Caledor is the Prince (hereditary ruler) of the Kingdom of Caledor in Ulthuan. He is one of the last descendants of the third Phoenix King, Caledor I the Conqueror (originally called Imrik before taking the name Caledor) who fought the War of the Beard against the Dwarfs in a bygone age. And ultimately, he is one of the last descendants of Caledor I's grandfather Caledor Dragontamer, ally of Aenarion the Defender during the first Coming of Chaos.
In the campaign, he and the Knights of Caledor are on an expedition far from Ulthuan. However he has the option to confederate with Caledor early in his campaigns. via events/missions.
Although Imrik has no spellcasting abilities, he and his Star Dragon mount, Minaithnir, are a force to be reckoned with on the battlefield.
Additionally, he has the ability to gain 5 unique dragon units in the campaign, see the Knights of Caledor page for details.
Talent Tree[edit | edit source]
Attributes[edit | edit source]
- Dragon Armour - 45% resistance to fire damage
- ↑Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
- ↑Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Spells[edit | edit source]
- None
Legendary items[edit | edit source]
- The Star Lance (Imrik starts the campaign with this item equipped)
- Armour of Caledor (quest begins at rank 5 in campaign)
Abilities[edit | edit source]
Abilities:
Mounts[edit | edit source]
- Mautererius (unique barded Dragon Prince horse) - Imrik starts with this mount unlocked
- Minaithnir (unique Star Dragon)
Additional starting units[edit | edit source]
Additional starting units in campaign mode:
Mortal Empires[edit | edit source]
Eye of the Vortex[edit | edit source]
Lord effects[edit | edit source]
From character trait:
- Draconic Resilience: Immune to mountain and desert attrition (Lord's army)
- Upkeep: -25% for Dragons and Dragon Princes (Lord's army)
- Campaign movement range: +25%
Traits[edit | edit source]
Imrik's character traits:
Total War: Warhammer Ii - Lokhir Fellheart
- Dragonkin
- Imrik is the last of the line of Caledor the Dragontamer, and shares his affinity for martial prowess and Dragonkind.
- Draconic Resilience: Immune to mountain and desert attrition (Lord's army)
- Upkeep: -25% for Dragons and Dragon Princes (Lord's army)
- Campaign movement range: +25%
Lord defeat trait (gained when he is defeated):
- ?
Skill tree[edit | edit source]
Campaign skill tree:
- ?
Strategy[edit | edit source]
Gallery[edit | edit source]
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